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m (Hooray moved page Using Canvas for managing scenery overlays to Canvas Scenery Overlays: shorter) |
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== Canvas Integration == | == Canvas Integration == | ||
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it does make sense to delegate as much power, and flexibility, to fgdata space (effects, shaders) as possible - the Canvas system would just seem like one of the most obvious candidates to be extended to support geo-referenced placements and let its textures to be used in conjunction with various effects and shaders, as both, the input buffer but also the output buffer of an effect, i.e. a rendering stage/pass. | it does make sense to delegate as much power, and flexibility, to fgdata space (effects, shaders) as possible - the Canvas system would just seem like one of the most obvious candidates to be extended to support geo-referenced placements and let its textures to be used in conjunction with various effects and shaders, as both, the input buffer but also the output buffer of an effect, i.e. a rendering stage/pass. | ||