Canvas scenery overlays: Difference between revisions

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== Problem ==
== Problem ==
A number of folks have been playing with populating my home airport's area with buildings derived from OSM floorplan data, having many buildings in the correct place greatly improves realism over the current random buildings/sparse static models, especially when you know the area. However, now the buildings obviously don't match with ground textures or random trees. <ref>{{cite web
A number of folks have been playing with populating their home airport's area with buildings derived from OSM floorplan data, having many buildings in the correct place greatly improves realism over the current random buildings/sparse static models, especially when you know the area. However, now the buildings obviously don't match with ground textures or random trees. <ref>{{cite web
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/30587145/  
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/30587145/  
   |title  =  <nowiki> [Flightgear-devel] Generating ground textures on the fly? </nowiki>  
   |title  =  <nowiki> [Flightgear-devel] Generating ground textures on the fly? </nowiki>  
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   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>


== Motivation ==
== Motivation ==

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