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== Background == | == Background == | ||
If you want to pass substantial amounts of data, it makes sense to use a texture (with filtering disabled, probably) to pass the info. Since we don’t have much chance of using the ‘correct’ solution (UBOs) in the near future.<ref>{{cite web | If you want to pass substantial amounts of data, it makes sense to use a texture (with filtering disabled, probably) to pass the info to the effect/shader subsystem. Since we don’t have much chance of using the ‘correct’ solution (UBOs) in the near future.<ref>{{cite web | ||
|url = https://sourceforge.net/p/flightgear/mailman/message/32072598/ | |url = https://sourceforge.net/p/flightgear/mailman/message/32072598/ | ||
|title = <nowiki> Re: [Flightgear-devel] Passing arrays to a shader </nowiki> | |title = <nowiki> Re: [Flightgear-devel] Passing arrays to a shader </nowiki> |