Canvas scenery overlays: Difference between revisions

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   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>
the code that creates the texture is in scene/util/StateAttributeFactory.cxx, but you would have to do something similar to the noise texture code in TextureBuilder to access your texture from a texture. It would be nice if the Effects framework had a way to load arbitrary textures and make them available to effects.<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/29587121/
  |title  =  <nowiki> Re: [Flightgear-devel] Functions to textures? </nowiki>
  |author =  <nowiki> Tim Moore </nowiki>
  |date  =  Jul 25th, 2012
  |added  =  Jul 25th, 2012
  |script_version = 0.40
  }}</ref>




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