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== Status 2016 == | == Status 2016 == | ||
The idea is that we move away from vectoried landclasses and encode the information on landclasses in a raster-image (in my terminology a meta-texture). This has a couple of advantages: | The idea is that we move away from vectoried landclasses and encode the information on landclasses in a raster-image (in my terminology a meta-texture). This has a couple of advantages: | ||
# Generating an image seems to be much easier than vectorizing complex data structures | |||
# By avoiding any mesh subdivisions due to landclasses, the mesh vertex count can be cut (drastically?) | |||
# We get full control over how the transitions between landclasses look like | |||
# We can easily fit man-made landclasses into the rest of the scenery in a plausible way | |||
# Landclass editing by the end user can then be made with graphics software, no terragear runs are required<ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/35134140/ | |url = https://sourceforge.net/p/flightgear/mailman/message/35134140/ | ||
|title = <nowiki> [Flightgear-devel] Experimental new scenery format - help required </nowiki> | |title = <nowiki> [Flightgear-devel] Experimental new scenery format - help required </nowiki> | ||
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|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> | ||
== Why? == | == Why? == |