Reaching for the stars: Difference between revisions

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== Canvas ==
the Shuttle avionics is definitely the wrong place to learn the basics of orbital mechanics... it's all not very visual<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=285780#p285780
  |title  =  <nowiki> Re: Space Shuttle </nowiki>
  |author =  <nowiki> Thorsten </nowiki>
  |date  =  May 19th, 2016
  |added  =  May 19th, 2016
  |script_version = 0.40
  }}</ref>
Ideally you would visualize it in 3d space, with the orbits as lines projected around Earth and the ability to turn and zoom.
Otherwise the two most useful projections are groundtrack (for inclination, node crossing and what you should see looking out of the window) and the projection orthogonal to the orbital plane (basically the plot you show).
There's no technical issue preventing me from doing the projections at least (Orbiter uses a series of similar generic MFDs), but my priority with the Shuttle really is to re-create the original avionics. I was more commenting on the fact that the avionics makes it hard to really know your orbital state - there's no moving map, inclination isn't displayed at all, node crossing time is on a different display than apoapsis and periapsis - the Shuttle doesn't seem to have a single summary display 'this is my orbit'.
Of course, it doesn't also have any real capability to change orbit, so your orbit is always the one you launched into modulo small corrections.
So from a pedagogical POV the Shuttle is a poor vehicle to learn the basics of orbital mechanics, and the Orbiter Delta Glider with it's vastly higher Delta v reserves is much better for learning (Vostok is even less suitable, it hardly has any maneuvering capability).<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=285896#p285896
  |title  =  <nowiki> Re: Space Shuttle </nowiki>
  |author =  <nowiki> Thorsten </nowiki>
  |date  =  May 20th, 2016
  |added  =  May 20th, 2016
  |script_version = 0.40
  }}</ref>

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