Howto:Extend the Canvas SVG module: Difference between revisions

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In the mid-term it would also make sense to add support for animation handling, so that such code is encapsulated in the future, which will help us update code if/when native C++ hooks become available to implement animations without any Nasal overhead.
In the mid-term it would also make sense to add support for animation handling, so that such code is encapsulated in the future, which will help us update code if/when native C++ hooks become available to implement animations without any Nasal overhead.
Additional tags that may be of interest are:
* switch
* foreignObject
* script


== Background ==
== Background ==

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