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However, for starters, we will keep things simple and add a fixed image from $FG_ROOT/Textures whenever an image tag is encountered, e.g. a splash screen texture. | However, for starters, we will keep things simple and add a fixed image from $FG_ROOT/Textures whenever an image tag is encountered, e.g. a splash screen texture. | ||
{{See also|raster | {{See also|Canvas Image}} | ||
{{See also|Howto:Using raster images and nested canvases}} | |||
So, the corresponding Nasal/Canvas magic to load a raster image from the base package looks basically like this: | So, the corresponding Nasal/Canvas magic to load a raster image from the base package looks basically like this: |