Flying the Shuttle - Launch: Difference between revisions

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<code>--aircraft=SpaceShuttle-launch --lat=28.6206 --lon=-80.6133 --heading=270 --timeofday=morning</code>
<code>--aircraft=SpaceShuttle-launch --lat=28.6206 --lon=-80.6133 --heading=270 --timeofday=morning</code>


You'll find yourself on a pad in launch complex 39 at the cape, on a hot Florida morning. You have in fact just a few minutes to liftoff.
You'll find yourself on a pad in launch complex 39 at the cape, on a hot Florida morning. You have in fact just a few minutes to liftoff. (There's no launch gantry, flame trench, access road,... because no 3d modeler has put it there yet).


[[File:Launch tutorial01.jpg|600px|Ready to go]]
[[File:Launch tutorial01.jpg|600px|Ready to go]]
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Flying the Shuttle manually into orbit isn't actually difficult at all - if you know what you have to do, because you need to anticipate a few things and that's what we're out to learn here. But if you want to take over from the automatic guidance at any point, push the CSS pushbutton for the channel (you can just take control of pitch and let the DAP handle yaw/roll for instance). <b> After activating CSS in-flight, do not attempt to hand control back to the AP - this will not work!</b>.
Flying the Shuttle manually into orbit isn't actually difficult at all - if you know what you have to do, because you need to anticipate a few things and that's what we're out to learn here. But if you want to take over from the automatic guidance at any point, push the CSS pushbutton for the channel (you can just take control of pitch and let the DAP handle yaw/roll for instance). <b> After activating CSS in-flight, do not attempt to hand control back to the AP - this will not work!</b>.


[[File:Launch tutorial03.jpg|600px|And... we have liftoff. Atlantis is on her way!]]
* There's also real-world stuff you need to do in cockpit. Open <b>Help -> Aircraft Checklists</b> and study what we have to do for launch. Engine controllers need to be powered (obviously) - they should already be. APUs need to be running and supplying hydraulic power to gimbal the engines. That we still need to do. Open <b>Space Shuttle -> APU and hydraulics</b> and follow the items in the checklist to start all three APUs and bring hydraulic pressure to 3000 psi (hint: the sequence in which you work actually matters).


Okay, there's a few other items which you can't yet perform on the list (it's the original from the Shuttle's Crew manual), so we're good to launch as soon as engines ignite.


[[File:Launch tutorial04.jpg|600px|Launch tutorial 1]]
* While you wait, take a look at the FG-native HUD layer:
 
[[File:Launch tutorial03.jpg|600px|More useful information]]
 
 
 
[[File:Launch tutorial04.jpg|600px|And... we have liftoff. Atlantis is on her way!]]
 
[[File:Shuttle avionics ascent1.jpg|600px|ASCENT TRAJ 1 display of the Space Shuttle]]
 
[[File:Shuttle avionics ascent2.jpg|600px|ASCENT TRAJ 2 display of the Space Shuttle]]


[[File:Launch tutorial05.jpg|600px|Launch tutorial 1]]
[[File:Launch tutorial05.jpg|600px|Launch tutorial 1]]
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