TerraGear roadmap: Difference between revisions

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It would be nice to have all landclass images and this single per tile image to all have the same resolution, so we could use a texture array.  This allows us to draw an entire tile (other than linear road / rail / stream ) in one openGL draw call.
It would be nice to have all landclass images and this single per tile image to all have the same resolution, so we could use a texture array.  This allows us to draw an entire tile (other than linear road / rail / stream ) in one openGL draw call.


== Status ==
{{FGCquote
|1= A brief status update on what I am currently doing on the master branch:
# It's been a year since I started working on LOD ( using Mathias' .SPT directory hierarchy ). This exposed a major weakness in the toolchain used for ws2.0 - It triangulated landclass polys individually instead of whole tile at a time.  This was necessary, as triangulating the whole tile with OSM roads cut-in was very unstable.  I couldn't get any library to succeed for more than a few hundred tiles.  But when trying to simplify these tiles, large holes get generated as the mesh is non manifold.
# I 'started from scratch' with a couple assumptions:
* all vector data will be draped over the terrain - although we may still cut in some smoothing polys * airports will be draped over a smoothed terrain within the airport boundaries ( changing airport layout will not require new tg-construct run unless boundary is changed )
* tile mesh must be manifold
* all intermediate files can be visualied with GIS tools ( request from martin )
I estimate I'm about 1 month away from having tg-construct generating a base mesh. 
Having a mesh to work with ( in CGAL ) gives me a couple feature for 'free'.
* face and point normals can be generated from CGAL
* local differentials can also be generated ( request from Thorsten Renk - terrain curvature )
I have a large 12x10 degree section of Europe shapefiles from mapserver.  Once I have a scenery, I'll put chunks of it on dropbox to experiment with.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=280092#p280092
  | title  = <nowiki>Re: Is the Scenery Workflow broken?</nowiki>
  | author = <nowiki>psadro_gm</nowiki>
  | date  = Mar 21st, 2016
  | added  = Mar 21st, 2016
  | script_version = 0.25
  }}
}}
== Progress ==
== Progress ==


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