Shader: Difference between revisions

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39 bytes removed ,  1 March 2016
Switch to {{readme file}} to remove the out of date and broken Gitorious link.
(Switch to {{readme file}} to remove the out of date and broken Gitorious link.)
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As of 2.6.0, you can change individual shader's settings in the Shader Options dialog, which can be reached via the button in the Rendering Options dialog. Some aircraft are equipped with custom shaders, those will show up under "Aircraft" in the very same dialog. Setting the Performance vs Quality slider all the way to the left will disable all shaders.
As of 2.6.0, you can change individual shader's settings in the Shader Options dialog, which can be reached via the button in the Rendering Options dialog. Some aircraft are equipped with custom shaders, those will show up under "Aircraft" in the very same dialog. Setting the Performance vs Quality slider all the way to the left will disable all shaders.


Another novelty is the so called ''uber shader''; one effect that controls several shaders. This allows an aircraft (or any model actually) to have lightmap, normalmap as well as reflection map applied. For details and usage instructions, see http://gitorious.org/fg/fgdata/blobs/master/Docs/README.effects
Another novelty is the so called ''uber shader''; one effect that controls several shaders. This allows an aircraft (or any model actually) to have lightmap, normalmap as well as reflection map applied. For details and usage instructions, see {{readme file|effects}}.


=== Disabling Shaders ===
=== Disabling Shaders ===

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