Graphics card profiles: Difference between revisions

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FlightGear core deveoper Erik Hofman came up with the idea to preselect more appropriate default settings based on parsing various GL_* strings (in particular GL_VENDOR), i.e. detect the video card and based on the GL renderer name turn on [[ALS]] (or not), turn on water shader (or not), turn on the 3d city shader (or not), etc.
FlightGear core deveoper Erik Hofman came up with the idea to preselect more appropriate default settings based on parsing various GL_* strings (in particular GL_VENDOR), i.e. detect the video card and based on the GL renderer name turn on [[ALS]] (or not), turn on water shader (or not), turn on the 3d city shader (or not), etc.
This approach is largely inspired by the way FlightGear already supports a variety of different joysticks and other I/O hardware using XML-configurable hardware profiles.


The defaults would not be touched but based on the detected video card certain options would get enabled, making the first impression much more pleasant (for first time users). <ref>{{cite web
The defaults would not be touched but based on the detected video card certain options would get enabled, making the first impression much more pleasant (for first time users). <ref>{{cite web

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