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virtual void loadPropertyScripts(SGPropertyNode *n) = 0; | virtual void loadPropertyScripts(SGPropertyNode *n) = 0; | ||
virtual void resetInterpreter() = 0; | virtual void resetInterpreter() = 0; | ||
virtual void loadCoreScript() = 0; // low-level/core scripts | |||
virtual void loadSceneryScript() = 0; // scenery related scripts | |||
virtual void loadAircraftScript() = 0; // aircraft specific scripts | |||
private: | private: |