Talk:FGPythonSys: Difference between revisions

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* addcommand()/removecomand()
* addcommand()/removecomand()
* runfgcommand() (with locking, e.g. using SGMutex)
* runfgcommand() (with locking, e.g. using SGMutex)
* it would make sense to introduce separate APIs to differentiate between different simulator scopes: core/gui, aircraft, ai/mp aircraft, scenery - having this separation in place would make it much more straightforward to establish data dependencies (i.e. for threading), but also to selectively reset a context (imagine resetting/switching the aircraft, or repositioning the aircraft, leaving scenery tiles etc)




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