20,741
edits
No edit summary |
|||
Line 16: | Line 16: | ||
== Canvas == | == Canvas == | ||
=== Animations === | === Animations === | ||
{{FGCquote | |||
|1= You would probably want to use something like SVG/SMIL to serve animated vector images, so would not even need to use HTML5/Canvas to recreate every instrument. | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=196315#p196315 | |||
| title = <nowiki>Re: Virtual Panel/Control from Web Browser</nowiki> | |||
| author = <nowiki>Hooray</nowiki> | |||
| date = Dec 16th, 2013 | |||
| added = Dec 16th, 2013 | |||
| script_version = 0.25 | |||
}} | |||
}} | |||
For animations, it would make sense to come up with a subset of JavaScript and Nasal which wrappers to hide the differences between the browser and fgfs, i.e. by wrapping props.nas/maketimer and building an animation framework on top of this safe subset. That way, we could allow people to create MFDs/instruments in Inkscape and a restricted subset of JavaScript/Nasal, which would mean that we could collaborate and grow a shared library of instruments that would be useful to both "front-ends". | For animations, it would make sense to come up with a subset of JavaScript and Nasal which wrappers to hide the differences between the browser and fgfs, i.e. by wrapping props.nas/maketimer and building an animation framework on top of this safe subset. That way, we could allow people to create MFDs/instruments in Inkscape and a restricted subset of JavaScript/Nasal, which would mean that we could collaborate and grow a shared library of instruments that would be useful to both "front-ends". | ||
=== MFDs === | === MFDs === | ||
Before any significant amount of time is spent on re-implementing functionality available available on Gijs' ND, I'd suggest to seriously consider collaborating whenever possible - all the artwork and animation logic can be easily made platform-agnostic, i.e. there's nothing Android/FlightGear or Canvas-specific about updating a SVG element and animating/transforming it. To make this work, you would merely need to use a tiny subset of JavaScript and Nasal and add a few of helper functions as wrappers for platform-specific functionality (think property tree access) - TorstenD has already written most of the code required for this as part of his mongoose work. | Before any significant amount of time is spent on re-implementing functionality available available on Gijs' ND, I'd suggest to seriously consider collaborating whenever possible - all the artwork and animation logic can be easily made platform-agnostic, i.e. there's nothing Android/FlightGear or Canvas-specific about updating a SVG element and animating/transforming it. To make this work, you would merely need to use a tiny subset of JavaScript and Nasal and add a few of helper functions as wrappers for platform-specific functionality (think property tree access) - TorstenD has already written most of the code required for this as part of his mongoose work. |