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=== OSM2City === | === OSM2City === | ||
{{See also|Project3000}} | |||
{{FGCquote | {{FGCquote | ||
|1= could we run a C++ version of the script in real-time? As an alternative / replacement for random-buildings. This relies on two assumptions: that the input data per tile is sensible sied (tens of kbytes, or worst case a hundred for centre of really built up city), and that the script could run in 'almost real time' on the OSG Pager thread. | |1= could we run a C++ version of the script in real-time? As an alternative / replacement for random-buildings. This relies on two assumptions: that the input data per tile is sensible sied (tens of kbytes, or worst case a hundred for centre of really built up city), and that the script could run in 'almost real time' on the OSG Pager thread. |