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This tutorial describes the basic process of '''creating''' a 3D '''instrument''' for use in [[FlightGear]]. For now, we're assuming that you have created the actual 3d model to use and wish to include it in a cockpit and animate it. As an example, we will be animating the ITT gauge for the [[Fokker 50]]. | This tutorial describes the basic process of '''creating''' a 3D '''instrument''' for use in [[FlightGear]]. For now, we're assuming that you have created the actual 3d model to use and wish to include it in a cockpit and animate it. As an example, we will be animating the ITT gauge for the [[Fokker 50]]. | ||
=== | ===What you need=== | ||
You will need: | You will need: | ||
* a text editor (even notepad will do, but one that does syntax highlighting might help you spot typos more easily; if you're on Windows, [http://notepad-plus.sourceforge.net/uk/site.htm Notepad++] looks suitable.) | * a text editor (even notepad will do, but one that does syntax highlighting might help you spot typos more easily; if you're on Windows, [http://notepad-plus.sourceforge.net/uk/site.htm Notepad++] looks suitable.) | ||
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Those numbers can be easily obtained from your 3d modelling app; just open the aircraft model and place an object in the correct position, then use the distances here. The usual FG model coordinate system is used; x=back, y=right, z=up, from the pilot's perspective; the origin is the one in the 3d model (.ac file). The "pitch" entry is fairly obvious; pitch of zero is a completely vertical instrument, pitch of -90 is one tilted "top edge forwards" to lie flat. | Those numbers can be easily obtained from your 3d modelling app; just open the aircraft model and place an object in the correct position, then use the distances here. The usual FG model coordinate system is used; x=back, y=right, z=up, from the pilot's perspective; the origin is the one in the 3d model (.ac file). The "pitch" entry is fairly obvious; pitch of zero is a completely vertical instrument, pitch of -90 is one tilted "top edge forwards" to lie flat. | ||
Now, when you start | Now, when you start FlightGear, you should see your fully-working instrument in all its glory, situated where it ought to be! If you need to move it later, it's trivial to tweak the numbers above to suit. | ||
[[Category:Aircraft enhancement]] | [[Category:Aircraft enhancement]] | ||
[[Category:Modeling]] | [[Category:Modeling]] |
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