Howto:Creating 3D instruments: Difference between revisions

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This tutorial describes the basic process of '''creating''' a 3D '''instrument''' for use in [[FlightGear]].  For now, we're assuming that you have created the actual 3d model to use and wish to include it in a cockpit and animate it.  As an example, we will be animating the ITT gauge for the [[Fokker 50]].
This tutorial describes the basic process of '''creating''' a 3D '''instrument''' for use in [[FlightGear]].  For now, we're assuming that you have created the actual 3d model to use and wish to include it in a cockpit and animate it.  As an example, we will be animating the ITT gauge for the [[Fokker 50]].


===Wat you need===
===What you need===
You will need:
You will need:
* a text editor (even notepad will do, but one that does syntax highlighting might help you spot typos more easily; if you're on Windows, [http://notepad-plus.sourceforge.net/uk/site.htm Notepad++] looks suitable.)
* a text editor (even notepad will do, but one that does syntax highlighting might help you spot typos more easily; if you're on Windows, [http://notepad-plus.sourceforge.net/uk/site.htm Notepad++] looks suitable.)
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Those numbers can be easily obtained from your 3d modelling app; just open the aircraft model and place an object in the correct position, then use the distances here.  The usual FG model coordinate system is used; x=back, y=right, z=up, from the pilot's perspective; the origin is the one in the 3d model (.ac file).  The "pitch" entry is fairly obvious; pitch of zero is a completely vertical instrument, pitch of -90 is one tilted "top edge forwards" to lie flat.
Those numbers can be easily obtained from your 3d modelling app; just open the aircraft model and place an object in the correct position, then use the distances here.  The usual FG model coordinate system is used; x=back, y=right, z=up, from the pilot's perspective; the origin is the one in the 3d model (.ac file).  The "pitch" entry is fairly obvious; pitch of zero is a completely vertical instrument, pitch of -90 is one tilted "top edge forwards" to lie flat.


Now, when you start flightgear, you should see your fully-working instrument in all its glory, situated where it ought to be!  If you need to move it later, it's trivial to tweak the numbers above to suit.
Now, when you start FlightGear, you should see your fully-working instrument in all its glory, situated where it ought to be!  If you need to move it later, it's trivial to tweak the numbers above to suit.


[[Category:Aircraft enhancement]]
[[Category:Aircraft enhancement]]
[[Category:Modeling]]
[[Category:Modeling]]
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