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== Further reading == | == Further reading == | ||
* [http://www.science-and-fiction.org/rendering/noise.html| From random number to texture - GLSL noise functions] | |||
* http://www.upvector.com/?section=Tutorials&subsection=Intro%20to%20Procedural%20Textures | * http://www.upvector.com/?section=Tutorials&subsection=Intro%20to%20Procedural%20Textures | ||
* http://www.graphics.usc.edu/cgit/publications/papers/p95-rhoades.pdf | * http://www.graphics.usc.edu/cgit/publications/papers/p95-rhoades.pdf |
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