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=== Project3000 and TerraSync === | |||
{{FGCquote | |||
|1= I am thinking about making the scenery object from project3000 and osm2city available via terrasync. Just dumping the files in the models database is probably not a good idea as this would be a bit too much for many systems to render. But probably we could load those objects under individual subtrees in the scene graph and make them selectable using a new draw-mask flag? Even the loading of the scenery should be selectable by a property, at least at startup of fgfs. This should not be too complicated and would eventually needs the following tasks to be done: - work out a directory structure within the scenery system, besides /Objects /Models etc. - work out a scene graph structure for the models and a corresponding draw mask - implement the loader in SimGear (mostly copy&paste) - help me writing the automated importer/exporter script for our scenery server Anybody interested in pushing this? I don't have enough time to to this myself but I would happily help getting started. | |||
|2= {{cite web | |||
| url = http://sourceforge.net/p/flightgear/mailman/message/34746310/ | |||
| title = <nowiki>[Flightgear-devel] Making project3000 and osm2city part of | |||
terrasync?</nowiki> | |||
| author = <nowiki>Torsten Dreyer</nowiki> | |||
| date = Jan 7th, 2016 | |||
| added = Jan 7th, 2016 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
=== Python and FlightGear === | === Python and FlightGear === | ||
{{FGCquote | {{FGCquote |