Resource Tracking for FlightGear: Difference between revisions

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     |date=<nowiki>2015-05-14</nowiki>
     |date=<nowiki>2015-05-14</nowiki>
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{{FGCquote
|1= Another goal is to add more node bits (and a GUI dialog to control them) so various categories of objects can be disabled during the update pass. This will mean the direct hit of, say, AI models vs particles vs random trees can be measured. Of course it won't account for resources (memory, textures) burned by such things, but would still help different people identify slowness on their setups.
|2= {{cite web
  | url    = http://sourceforge.net/p/flightgear/mailman/message/29564161/
  | title  = <nowiki>Re: [Flightgear-devel] Rendering passes question</nowiki>
  | author = <nowiki>James Turner</nowiki>
  | date  = Jul 19th, 2012
  }}
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