Howto:Troubleshooting Aircraft Performance Issues: Difference between revisions

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And once we load the same aircraft in fgviewer, we can look at it without Nasal playing any role.
And once we load the same aircraft in fgviewer, we can look at it without Nasal playing any role.
{{FGCquote|1= We do have some fairly heavy/complex models, some unnecessarily so - i.e. in areas that add little to the overall realism (e.g. 777 or extra500).To see for yourself, you could dump the scene graph to a file using the debug menu, and inspect the whole thing in osgviewer. Which is also a good way to see how much of this is due to FlightGear itself.To see the impact of your model in relation to scenery/terrain etc, you can use the draw masks /sim/rendering/draw-masks and the minimal startup profile: [[Troubleshooting crashes#Minimal startup profile]]To see the impact of enabling/disabling Rembrandt, you would obviously have to re-do the test accordingly.But overall, this should give you a fairly good idea for your hardware, especially in conjunction with using the osg stats: [[Howto:Use the system monitor#Interpreting the OSG on screen stats]]|2= {{cite web  | url    = http://forum.flightgear.org/viewtopic.php?p=260111#p260111  | title  = <nowiki>Re: Polygon Limits</nowiki>  | author = <nowiki>Hooray</nowiki>  | date  = Oct 9th, 2015  }}}}


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