Procedural texturing: Difference between revisions

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|[[File:Dirt rwy02.jpg|500px|Dirt runway example 2]]
|[[File:Dirt rwy02.jpg|500px|Dirt runway example 2]]


Using the effect 'as is', i.e. without any additional parameters, reproduces the old appearance of the dirt runway effect in ALS:


|[[File:Dirt rwy03.jpg|500px|Dirt runway example 3]]
With the original dirt runway texture mapped to a small size and framed by less structured dirt, also a compelling result can be achieved:


|[[File:Dirt rwy03.jpg|500px|Dirt runway example 3]]
    <texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Runway/dirt_rwy.png</texture>
      <texture n="17">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
      <strength_05m>0.0</strength_05m>
      <strength_1m>0.4</strength_1m>
      <strength_2m>0.3</strength_2m>
      <strength_5m>0.2</strength_5m>
      <strength_10m>0.1</strength_10m>
      <filter_threshold>0.2</filter_threshold>
      <filter_transition>0.2</filter_transition>
      <bias_center>1</bias_center>
      <bias_center_strength>0.6</bias_center_strength>
      <relief_strength>0.35</relief_strength>
      <size_base>25.0</size_base>
      <size_overlay>25.0</size_overlay>
      <size_grain>25.0</size_grain>
      <grain_strength>0.4</grain_strength>
    </parameters>


|[[File:Dirt rwy04.jpg|500px|Dirt runway example 4]]
|[[File:Dirt rwy04.jpg|500px|Dirt runway example 4]]
Using grass as the overlay material blends the runway outline nicely into the airport keep:
    <texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Runway/lakebed_taxiway.png</texture>
      <texture n="17">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
      <strength_05m>0.2</strength_05m>
      <strength_1m>0.6</strength_1m>
      <strength_2m>0.2</strength_2m>
      <strength_5m>0.0</strength_5m>
      <strength_10m>0.0</strength_10m>
      <filter_threshold>0.2</filter_threshold>
      <filter_transition>0.1</filter_transition>
      <bias_center>1</bias_center>
      <bias_center_strength>0.8</bias_center_strength>
      <relief_strength>0.35</relief_strength>
      <size_base>25.0</size_base>
      <size_overlay>25.0</size_overlay>
      <size_grain>20.0</size_grain>
      <grain_strength>0.6</grain_strength>
    </parameters>


|[[File:Dirt rwy05.jpg|500px|Dirt runway example 5]]
|[[File:Dirt rwy05.jpg|500px|Dirt runway example 5]]
Finally an example of diffuse sand patches blended into each other by low frequency noise and a large value of the transition in the filter:


     <texture-set>
     <texture-set>
1,360

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