Menubar: Difference between revisions

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482 bytes added ,  1 June 2016
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* '''menu n="10":''' creates an extra menu item, at the end of the menubar.
* '''menu n="10":''' creates an extra menu item, at the end of the menubar.
* '''aircraft.livery.dialog.open():''' the prefix 'aircraft' is coming from the tagname you choose inside the <nasal> section, eg:
<syntaxhighlight lang="xml">
    <nasal>
        <aircraft>
            <file>Aircraft/MyAircraft/Nasal/script.nas</file>
        </aircraft>
    </nasal>
</syntaxhighlight>
Use only characters that could be used to name and call a nasal function (eg: the '-' character is not valid).


== Styles ==
== Styles ==
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=== Creating your own ===
=== Creating your own ===
{{See also|PUI}}
[[File:Broken PUI.png|thumb|PUI fonts broken]]
It's very easy to make your own designs. Just copy one of the files that you find in <tt>[[$FG_ROOT]]/gui/styles</tt> and change it to your needs.
It's very easy to make your own designs. Just copy one of the files that you find in <tt>[[$FG_ROOT]]/gui/styles</tt> and change it to your needs.
Then, edit the follwing code in the <tt>[[$FG_ROOT]]/preferences.xml</tt> file to fit your style. You could simply add a line like <tt><style n="0" include="gui/styles/anthrax.xml"/></tt>. The current-style tag specifies the style that should be used when FlightGear loads.
Then, edit the follwing code in the <tt>[[$FG_ROOT]]/preferences.xml</tt> file to fit your style. You could simply add a line like <tt><style n="0" include="gui/styles/anthrax.xml"/></tt>. The current-style tag specifies the style that should be used when FlightGear loads.
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   </gui>
   </gui>
</syntaxhighlight>
</syntaxhighlight>


== Flickering Menubar text under Rembrandt / ALS ==
== Flickering Menubar text under Rembrandt / ALS ==
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