User talk:I4dnf: Difference between revisions

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Reflection Shaders Article
(Reflection Shaders Article)
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:: As has been said previously by others and myself, I do believe that you have a lot to bring to the table, but given your choice of language and attitude, I fail to see why I should keep responding to you. I think it's better for the sake of the project this way, we both know what this is going to end like.  
:: As has been said previously by others and myself, I do believe that you have a lot to bring to the table, but given your choice of language and attitude, I fail to see why I should keep responding to you. I think it's better for the sake of the project this way, we both know what this is going to end like.  
:: However, if you disagree with any of the quotes added you are obviously free to raise the issue on the devel list, preferably with the person who originally made the statements that you think need "fact checking" - given that those quotes were primarily comments from the single guy who's doing/done ~80% of all core development related to rendering stuff and who quite strongly made several points against compressed DDS usage in FlightGear, that should make for an interesting discussion hopefully (that is, if you manage to watch your tone...) - looking really forward to it! (aka "don't shoot the messenger"-just because someone didn't participate in the latest discussion, doesn't automatically invalidate previous comments made in exactly the same context - for the same reason I have quoted statements that you've made when it comes to effects/GLSL whenever you weren't around) --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 16:57, 6 September 2014 (UTC)
:: However, if you disagree with any of the quotes added you are obviously free to raise the issue on the devel list, preferably with the person who originally made the statements that you think need "fact checking" - given that those quotes were primarily comments from the single guy who's doing/done ~80% of all core development related to rendering stuff and who quite strongly made several points against compressed DDS usage in FlightGear, that should make for an interesting discussion hopefully (that is, if you manage to watch your tone...) - looking really forward to it! (aka "don't shoot the messenger"-just because someone didn't participate in the latest discussion, doesn't automatically invalidate previous comments made in exactly the same context - for the same reason I have quoted statements that you've made when it comes to effects/GLSL whenever you weren't around) --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 16:57, 6 September 2014 (UTC)
== Reflection Shaders ==
Hi,
Thanks for the help.
I must admit, that I'm wasn't aware of that the earlier shaders are now completely deprecated. I wonder if it would be not better to remove the old shaders from FGData if possible. On the other side especially the aircraft by helijah makes all use of this very first reflection shader. The whole features and usage of this shader aren't documented anywhere, beside inside the .eff-files. It needs a new tutorial to describe the features and how to make use of it. I'm thinking of adding a first structure for this tutorial, which can be completed step by step as I'm currently working on my bachelor thesis. So time is very limited, but I hope it will be better in a few weeks. 
Cheers
Heiko
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 11:17, 7 October 2015 (EDT)
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