Aircraft-set.xml: Difference between revisions

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m
→‎The -set.xml file itself: A lot of aircraft use a version number; Aircraft rating system — FG 3.0 → 2.0; wav → WAV
(Remaining cleanup, for now)
m (→‎The -set.xml file itself: A lot of aircraft use a version number; Aircraft rating system — FG 3.0 → 2.0; wav → WAV)
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Version of the aircraft.  Often the date of the last change.
Version of the aircraft.  Often the date of the last change or a version number.


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Either the aircraft rating or development status.  The aircraft ratings uses the the criteria outlined in the article [[Aircraft rating system]], that gives a reasonably objective rating based on the availability and quality of various aspects of the aircraft.  The aircraft rating system has been available since about FlightGear 3.0.  The development status usually is either of ''Alpha'', ''Beta'', ''Production'' or ''Stable'', in essence the developments statuses often used in software development.
Either the aircraft rating or development status.  The aircraft ratings uses the the criteria outlined in the article [[Aircraft rating system]], that gives a reasonably objective rating based on the availability and quality of various aspects of the aircraft.  The aircraft rating system has been available since about FlightGear 2.0.  The development status usually is either of ''Alpha'', ''Beta'', ''Production'' or ''Stable'', in essence the developments statuses often used in software development.


When using the aircraft rating system, a development status is applied automatically based on the ratings.
When using the aircraft rating system, a development status is applied automatically based on the ratings.
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The path to a [[Howto:Add sound effects to aircraft|sound configuration XML file]].  If for example you find a nice wav file of the jet engine you're using, you can fix it up with your favorite sound editor so it loops nicely and include that into your model (I've noticed a few models where it can get quite annoying when the loop length is so small you can really notice it) so make it smooth.
The path to a [[Howto:Add sound effects to aircraft|sound configuration XML file]].  If for example you find a nice WAV file of the jet engine you're using, you can fix it up with your favorite sound editor so it loops nicely and include that into your model (I've noticed a few models where it can get quite annoying when the loop length is so small you can really notice it) so make it smooth.


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