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(+ About the model file name and multiplayer model loading; Collecting the notes in one section) |
(→File name of main model and animation XML file: clarification) |
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=== File name of main model and animation XML file === | === File name of main model and animation XML file === | ||
{{main article|Aircraft-set.xml#Not used for loading multiplayer aircraft}} | {{main article|Aircraft-set.xml#Not used for loading multiplayer aircraft}} | ||
The file name of the main model and animation XML file will be the name of the aircraft that is transmitted when using [[multiplayer]] and will also be used for loading multiplayer aircraft. | The file name of the main model and animation XML file, or the .ac file if there is no XML file, (in essence the property <code>/sim/model/path</code>) will be the name of the aircraft that is transmitted when using [[multiplayer]] and will also be used for loading multiplayer aircraft. | ||
There is also a mechanism to substitute a full aircraft model with a simpler AI aircraft model if one is available at the same file path (including for example <code>Models/Boeing-797-800.xml</code>), but in <code>[[$FG_ROOT]]/'''AI'''/Aircraft/</code> instead of <code>$FG_ROOT/Aircraft/</code>. | There is also a mechanism to substitute a full aircraft model with a simpler AI aircraft model if one is available at the same file path (including for example <code>Models/Boeing-797-800.xml</code>), but in <code>[[$FG_ROOT]]/'''AI'''/Aircraft/</code> instead of <code>$FG_ROOT/Aircraft/</code>. |