Canvas MapStructure: Difference between revisions

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             TestMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name, visible: type.vis, priority: type.zindex,);
             TestMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name, visible: type.vis, priority: type.zindex,);
</syntaxhighlight>
</syntaxhighlight>
To test the new layer, we need to review the taxiing tutorial to check where all those targets are located, specifically see the presets section below:
<syntaxhighlight lang="xml">
<presets>
        <airport-id>KLVK</airport-id>
        <on-ground>1</on-ground>
        <runway>12</runway>
        <altitude-ft>-9999</altitude-ft>
        <latitude-deg>37.6952</latitude-deg>
        <longitude-deg>-121.8167</longitude-deg>
        <heading-deg>175.0</heading-deg>
        <airspeed-kt>0</airspeed-kt>
        <glideslope-deg>0</glideslope-deg>
        <offset-azimuth-deg>0</offset-azimuth-deg>
        <offset-distance-nm>0</offset-distance-nm>
    </presets>
</syntaxhighlight>
This tells us that we need to start fgfs using <code>--airport=KLVK --runway=12</code>


== Diagnostics ==
== Diagnostics ==

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