Effects: Difference between revisions

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595 bytes added ,  3 October 2015
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http://forum.flightgear.org/viewtopic.php?f=47&t=10170&p=103349&hilit=README.effects#p103349
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These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen
These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen
The FlightGear effects framework is documented in $FG_ROOT/Docs/README.effects - the latest version of this file is available here: http://gitorious.org/fg/fgdata/blobs/ma ... ME.effects
FlightGear effects are stored in $FG_ROOT/Effects http://gitorious.org/fg/fgdata/trees/master/Effects
FlightGear shaders are stored in $FG_ROOT/Shaders: http://gitorious.org/fg/fgdata/trees/master/Shaders
Also, the FlightGear wiki contains some more pointers on shader programming:
    * http://wiki.flightgear.org/index.php/Ho ... FlightGear
    * http://wiki.flightgear.org/index.php/GL ... _Resources

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