20,741
edits
m (http://forum.flightgear.org/viewtopic.php?f=18&t=17349&p=164971&hilit=README.effects#p164971) |
m (http://forum.flightgear.org/viewtopic.php?f=47&t=10170&p=103349&hilit=README.effects#p103349) |
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These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen | These cameras can also be rendered to a buffer/texture [http://forum.flightgear.org/viewtopic.php?f=6&t=27197&p=254833&hilit=README.effects#p254843]: http://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.multiscreen | ||
The FlightGear effects framework is documented in $FG_ROOT/Docs/README.effects - the latest version of this file is available here: http://gitorious.org/fg/fgdata/blobs/ma ... ME.effects | |||
FlightGear effects are stored in $FG_ROOT/Effects http://gitorious.org/fg/fgdata/trees/master/Effects | |||
FlightGear shaders are stored in $FG_ROOT/Shaders: http://gitorious.org/fg/fgdata/trees/master/Shaders | |||
Also, the FlightGear wiki contains some more pointers on shader programming: | |||
* http://wiki.flightgear.org/index.php/Ho ... FlightGear | |||
* http://wiki.flightgear.org/index.php/GL ... _Resources |