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Typically, shaders will be made acccessible through "effects", for that, see $FG_ROOT/Docs/README.effects | Typically, shaders will be made acccessible through "effects", for that, see $FG_ROOT/Docs/README.effects | ||
To learn more about the shader compilation process, see: http://forum.flightgear.org/viewtopic.php?f=47&t=24226&p=228095&hilit=README.effects#p228095 | |||
In FlightGear, many shaders are used through the so called "effects" framework, to learn more about that, see $FG_ROOT/Docs/README.effects | In FlightGear, many shaders are used through the so called "effects" framework, to learn more about that, see $FG_ROOT/Docs/README.effects |