Howto:Animated jetways: Difference between revisions

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(→‎Current state (09/2015): As the original author, this information is wrong and should be removed. Apologies to the contributor.)
(Remove obsolete and confusing content.)
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Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.
Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''


== Using the jetways ==
== Using the jetways ==
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''<nowiki>*</nowiki> - Indicates the jetways for this airport were auto-converted and do not have gate numbers''
''<nowiki>*</nowiki> - Indicates the jetways for this airport were auto-converted and do not have gate numbers''


You can tell if a jetway is animated by pressing Ctrl-C. If the polygons are highlighted in yellow, then it's animated. Also look for a yellow line on the pavement. If it's there, that means it's an obsolete animated jetway that will hopefully be replaced by the developer of the airport at some future point. Otherwise, it's a newer jetway.
You can tell if a jetway is animated by pressing Ctrl-C. If the polygons are highlighted in yellow, then it's animated.


Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.
Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.
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