Howto:Animated jetways: Difference between revisions

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'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery. You may also want to have a look at [[Ramp Marshall]].
'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery. You may also want to have a look at [[Ramp Marshall]].


= current(2015) state =
== Current state (09/2015) ==
 
Jetways defined in Airports/K/S/F/KSFO.jetways.xml using Models/Airport/Jetway/generic.xml do not work.
Jetways defined in Airports/K/S/F/KSFO.jetways.xml using Models/Airport/Jetway/generic.xml do not work.
Have a look at generic.xml and Nasal/jetways/ and see if you can fix it.
Have a look at generic.xml and Nasal/jetways/ and see if you can fix it.
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= Obtaining and installing =
== Obtaining and installing ==


Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.
Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.
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Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''


= Using the jetways =
== Using the jetways ==


Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:
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Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.
Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.


= Adding support in aircraft =
== Adding support in aircraft ==


Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.
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Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace <tt>[0]</tt> with <tt>[1]</tt> or <tt>[2]</tt>.
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace <tt>[0]</tt> with <tt>[1]</tt> or <tt>[2]</tt>.


== Adding support in AI aircraft ==
=== Adding support in AI aircraft ===


Follow the steps for regular aircraft above, but only add in the Nasal code.
Follow the steps for regular aircraft above, but only add in the Nasal code.


= Adding support in scenery =
== Adding support in scenery ==


== Placing jetways ==
=== Placing jetways ===


Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI > Jetway Settings and tick the "Enable jetway editor" checkbox. Then click the "Open Editor" button.
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI > Jetway Settings and tick the "Enable jetway editor" checkbox. Then click the "Open Editor" button.
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When you are finished editing your airport jetway layout, click the "Export" button. A jetway definition file will be created and written to <tt>$FG_HOME/Export/ICAO.xml</tt>, where <tt>ICAO</tt> is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).
When you are finished editing your airport jetway layout, click the "Export" button. A jetway definition file will be created and written to <tt>$FG_HOME/Export/ICAO.xml</tt>, where <tt>ICAO</tt> is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).


== Auto-converting static/obsolete jetways ==
=== Auto-converting static/obsolete jetways ===


{{WIP}}
{{WIP}}


= External links =
== External links ==


* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]

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