Howto:Make an airport: Difference between revisions

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There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]],
There exists a few ways which you can place a model unto a scenery, one of which is by manually using the [[UFO]],


recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. while [[WorldEditor]], provides a nice, accessible way to place models while using the existing airport layout as a reference, it cannot be exported directly to Flight Gear, hence a new method that requires the use of a python script, that parses earth.wed.xml in such a way to be make model placement data compatible for inclusion into an .stg file.
recently, [[User:pommesschranke|pommesschranke]] came up a with more intuitive way. while [[WorldEditor]], provides a nice, accessible way to place models using an existing airport layout as reference, the object placement data cannot be used directly in Flight Gear, hence a new method that requires the use of a python script, this parses the earth.wed.xml in such a way to make 3D model placement data compatible for inclusion into an .stg file.


{{main article|Howto: Place 3D objects with WED}}
{{main article|Howto: Place 3D objects with WED}}
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