Resource Tracking for FlightGear: Difference between revisions

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{{Issue|1447}}
{{Issue|1447}}


Despite many FlightGear users now using FlightGear on 64 bit operating systems with sufficient RAM (8+ gb), since early 2010, we've been seeing an increasing number of end-user reports due to errors along the lines of '''Open GL - out of memory error''', '''Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)''' as can be seen in countless forum discussions, mailing list postings and bug reports in the issue tracker.
Despite many FlightGear users now using FlightGear on 64 bit operating systems with sufficient RAM (8+ gb), since early 2010, we've been seeing an increasing number of end-user reports due to errors along the lines of '''Open GL - out of memory error''', '''Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)''' as can be seen in countless forum discussions, mailing list postings and bug reports in the issue tracker. This effort is intended to help expose process-specific metrics (e.g. RAM/VRAM utilization) in the FlightGear property tree, so that this information can be used for troubleshooting purposes, but also for benchmarking and feature-scaling.


{{FGCquote|1= This is so useful, maybe people might want to apply this patch to the already supported platform(Linux and Nvidia), it's really is an eye opener, Just spawning in KSFO with the UFO will consume over 2 GB of RAM(never mind something like the triple 7), also as you can see in the picture GPU memory usage nearly at 1GB VRAM, which was this card's maximum, so maybe we can now establish minimum hardware requirements like with other sims  :) People wanted with AMD hardware to help let this thing be the default in FG, no further need for using task manager to track resources.... We have direct access! Not even FSX does this if we're done|2= {{cite web  | url    = http://forum.flightgear.org/viewtopic.php?p=254968#p254968  | title  = <nowiki>Re: Looking for people with ATI/AMD GPUs building from sourc</nowiki>  | author = <nowiki>hamzaalloush</nowiki>  | date  = Aug 25th, 2015  }}}}
{{FGCquote|1= This is so useful, maybe people might want to apply this patch to the already supported platform(Linux and Nvidia), it's really is an eye opener, Just spawning in KSFO with the UFO will consume over 2 GB of RAM(never mind something like the triple 7), also as you can see in the picture GPU memory usage nearly at 1GB VRAM, which was this card's maximum, so maybe we can now establish minimum hardware requirements like with other sims  :) People wanted with AMD hardware to help let this thing be the default in FG, no further need for using task manager to track resources.... We have direct access! Not even FSX does this if we're done|2= {{cite web  | url    = http://forum.flightgear.org/viewtopic.php?p=254968#p254968  | title  = <nowiki>Re: Looking for people with ATI/AMD GPUs building from sourc</nowiki>  | author = <nowiki>hamzaalloush</nowiki>  | date  = Aug 25th, 2015  }}}}

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