FG Add-on FAQ: Difference between revisions

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This document attempts to answer some Frequently Asked Questions from aircraft/scenery add-on developers coming from other simulators.
This document attempts to answer some Frequently Asked Questions from aircraft/scenery add-on developers coming from other simulators. Click [[Frequently asked questions|here]] for general FlightGear FAQ!


It does not cover technical details, but rather describes the overall ethos of the project. As FlightGear is quite a different environment from that which most add-on developers are used to, this is quite important.
It does not cover technical details, but rather describes the overall ethos of the project. As FlightGear is quite a different environment from that which most add-on developers are used to, this is quite important.
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== Why FlightGear? ==
== Why FlightGear? ==


So, why would you want to develop add-on for FlightGear?
So, why would you want to develop add-ons for FlightGear?


The main reasons are stability and innovation. FlightGear is developed by volunteers rather than a company, and due to being released under the GPL, isn't going to disappear. Issues such as those that hit Microsoft Flight Simulator in January 2009 are simply not possible.
The main reasons are stability and innovation. FlightGear is developed by volunteers rather than a company, and due to being released under the GPL, isn't going to disappear. Issues such as those that hit Microsoft Flight Simulator in January 2009 are simply not possible.


FlightGear is also the most innovative desktop simulation available, again due to being released under the GPL. Recent developments include glider-towing and wild-fire simulation. Anything is possible!
FlightGear is also the most innovative desktop simulation available, again due to being released under the GPL. Recent developments include glider-towing and wild-fire simulation. Anything is possible! In recent months a developer has made an incredibly detailed model of the [[SpaceShuttle - Project Overview|Space Shuttle]], and the [[777]] and [[c172p|Cessna C172P SkyHawk]] have seen recent development..


== How is FlightGear developed? ==
== How is FlightGear developed? ==


FlightGear is developed by volunteers all over the world. The core development team (those writing the core code of the simulator) has 20-40 active contributors at one time. There are many more people developing new aircraft and scenery as well.
FlightGear is developed by volunteers all over the world. The core development team (those writing the core code of the simulator) had 20-40 active contributors at one time. There are many more people developing new aircraft and scenery as well.


FlightGear is not a commercial product owned by a company. Instead it may be described as the collective responsibility of a wide group of people.
FlightGear is not a commercial product owned by a company. Instead it may be described as the collective responsibility of a wide group of people.


Development is coordinated on the flightgear-devel@lists.sourceforge.net mailing list.
Development is coordinated on the flightgear-devel@lists.sourceforge.net mailing list, as well as to a limited extent, on the Official Forums [http://www.forums.flightgear.org here].
 
Releases are currently coordinated by Durk, and occur when he has time and the development community as a whole feel the time is right. Currently this is about once a year, but may be shorter in the future.


Releases are currently bi-yearly, based around the number 17. On January 17 and June 17 the repositories on SourceForge close to new features for a month of bug -fixing. On or around February 17th or 18th and ditto for July, the next version is officially released, and the cycle starts all over again!
== What's the GPL? ==
== What's the GPL? ==


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