842
edits
m (Categorize) |
Legoboyvdlp (talk | contribs) (update) |
||
Line 1: | Line 1: | ||
This document attempts to answer some Frequently Asked Questions from aircraft/scenery add-on developers coming from other simulators. | This document attempts to answer some Frequently Asked Questions from aircraft/scenery add-on developers coming from other simulators. Click [[Frequently asked questions|here]] for general FlightGear FAQ! | ||
It does not cover technical details, but rather describes the overall ethos of the project. As FlightGear is quite a different environment from that which most add-on developers are used to, this is quite important. | It does not cover technical details, but rather describes the overall ethos of the project. As FlightGear is quite a different environment from that which most add-on developers are used to, this is quite important. | ||
Line 7: | Line 7: | ||
== Why FlightGear? == | == Why FlightGear? == | ||
So, why would you want to develop add- | So, why would you want to develop add-ons for FlightGear? | ||
The main reasons are stability and innovation. FlightGear is developed by volunteers rather than a company, and due to being released under the GPL, isn't going to disappear. Issues such as those that hit Microsoft Flight Simulator in January 2009 are simply not possible. | The main reasons are stability and innovation. FlightGear is developed by volunteers rather than a company, and due to being released under the GPL, isn't going to disappear. Issues such as those that hit Microsoft Flight Simulator in January 2009 are simply not possible. | ||
FlightGear is also the most innovative desktop simulation available, again due to being released under the GPL. Recent developments include glider-towing and wild-fire simulation. Anything is possible! | FlightGear is also the most innovative desktop simulation available, again due to being released under the GPL. Recent developments include glider-towing and wild-fire simulation. Anything is possible! In recent months a developer has made an incredibly detailed model of the [[SpaceShuttle - Project Overview|Space Shuttle]], and the [[777]] and [[c172p|Cessna C172P SkyHawk]] have seen recent development.. | ||
== How is FlightGear developed? == | == How is FlightGear developed? == | ||
FlightGear is developed by volunteers all over the world. The core development team (those writing the core code of the simulator) | FlightGear is developed by volunteers all over the world. The core development team (those writing the core code of the simulator) had 20-40 active contributors at one time. There are many more people developing new aircraft and scenery as well. | ||
FlightGear is not a commercial product owned by a company. Instead it may be described as the collective responsibility of a wide group of people. | FlightGear is not a commercial product owned by a company. Instead it may be described as the collective responsibility of a wide group of people. | ||
Development is coordinated on the flightgear-devel@lists.sourceforge.net mailing list | Development is coordinated on the flightgear-devel@lists.sourceforge.net mailing list, as well as to a limited extent, on the Official Forums [http://www.forums.flightgear.org here]. | ||
Releases are currently bi-yearly, based around the number 17. On January 17 and June 17 the repositories on SourceForge close to new features for a month of bug -fixing. On or around February 17th or 18th and ditto for July, the next version is officially released, and the cycle starts all over again! | |||
== What's the GPL? == | == What's the GPL? == | ||
edits