Howto:Edit a livery: Difference between revisions

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In this [[:Category:Howto|howto]] I will explain how to change the existing livery of a [[aircraft|plane]].
In this [[:Category:Howto|howto]] I will explain how to change the existing livery of a [[aircraft|plane]] in [[FlightGear]]. The examples that are given are based on a KLM Royal Dutch Airlines livery for the [[Boeing 707]].


==Basic==
===Basic===
# Find all original texture files that are used by the plane. Most of the planes have stored their textures in the <tt>.../Models</tt> directory. The fileformat we use is .rgb. This format can't be opened by some common software like paint. So to open it in paint (or any other graphical editor without .rgb support) we first need to convert the image to another format. We will use [http://www.gimp.org Gimp], a free editor.
# Find all original texture files that are used by the plane. Most of the planes have stored their textures in the <tt>.../Models</tt> directory. The fileformat we use is .rgb. This format can't be opened by some common software like paint. So to open it in paint (or any other graphical editor without .rgb support) we first need to convert the image to another format. We will use [http://www.gimp.org Gimp], a free editor.
# Open the .rgb texture file of the aircraft in Gimp and save it as .png.
# Open the .rgb texture file of the aircraft in Gimp and save it as .png.
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# Launch FlightGear and select your aircraft. If you did everything as described you should now see the plane with your livery!
# Launch FlightGear and select your aircraft. If you did everything as described you should now see the plane with your livery!


==A little further==
===A little further===
You now know how to edit a livery. But we want to have multiple planes that we could choose in [[FlightGear]], so we won't need to change the texture files everytime we want to "play" with another skin. That's why we need to make some extra files.
You now know how to edit a livery. But we want to have multiple planes that we could choose in FlightGear, so we won't need to change the texture files everytime we want to "play" with another skin. That's why we need to make some extra files.


# Copy the ...-set.xml (example: <tt>707-set.xml</tt>) file from your plane and rename it to ...-....xml (example: <tt>707-KLM-set.xml</tt>).
# Copy the 707-set.xml file from your plane and rename it to 707-KLM.xml.
# Open the ...-...-set.xml file with a texteditor like Notepad and change some stuff (example: change <tt><description>Boeing 707</description></tt> '''to''' <tt><description>Boeing 707 KLM</description></tt> '''and''' <tt><model><path>Aircraft/707/Models/707.xml</path></model></tt> '''to''' <tt><model><path>Aircraft/707/Models/707-KLM.xml</path></model></tt>).
# Open the 707-KLM-set.xml file with a texteditor like Notepad (you'd better use a real .xml editor) and change the following things:
# Copy the ....xml (example: <tt>707.xml</tt> file from your planes .../Models directory and rename it to ...-....xml (example: <tt>707-KLM.xml</tt>).  
#* <tt><description>Boeing 707</description></tt> to <tt><description>Boeing 707 KLM</description></tt>
# Open the ...-....xml file with a texteditor and again change some stuff. (example: change <tt><path>707.ac</path></tt> '''to''' <tt><path>707-KLM.ac</path></tt>).
#* <tt><model><path>Aircraft/707/Models/707.xml</path></model></tt> to <tt><model><path>Aircraft/707/Models/707-KLM.xml</path></model></tt>
# Copy the ....ac (example: <tt>707.ac</tt> file from your planes .../Models directory and rename it to ...-....ac (example: <tt>707-KLM.ac</tt>).
# Copy the 707.xml file from your plane's 707/Models directory and rename it to 707-KLM.xml.  
# Open the <tt>...-....ac</tt> file with a texteditor and for the last time change some stuff (example: change <tt>texture "707.rgb"</tt> '''to''' <tt>texture "707-KLM.rgb"</tt>).
# Save the new .rgb texture in a directory like <tt>Models/Textures/KLM/</tt>.
# Open the 707-KLM.xml file with a texteditor and add the following line, just below the <model> tags: <tt><texture-path>Textures/KLM/</texture-path></tt>
Now you're done and you could launch FlightGear. If you did everything as described you will see your plane now below the original plane in the [[FlightGear Launch Control|FlightGear Wizard]].


Now you're done and you could launch FlightGear. If you did everything as described you will see your plane now below the original plane.
==Related content==
* [[Livery over MP]] you need to use this methode if you want to get your liveries included in [[FlightGear CVS]].


[[Category:Aircraft enhancement|Edit a livery]]
[[Category:Aircraft enhancement|Edit a livery]]
[[Category:Howto|Edit a livery]]
[[Category:Howto|Edit a livery]]

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