Canvas snippets: Difference between revisions

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The example shown above uses a fixed symbol/icon cache that is set up while booting Flightgear - sometimes, we may need cache for different purposes. So, let's assume, we need a new/custom cache with a different resolution for each entry in the cache (e.g. 256x256), we can easily accomplish that by setting up a new cache like this:
<syntaxhighlight lang="nasal">
var mySymbolCache256x256 = canvas.SymbolCache.new(1024,256);
</syntaxhighlight>


== Adding Text Elements ==
== Adding Text Elements ==

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