FlightGear Newsletter March 2015: Difference between revisions

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[[#Environment-responsive glass|Environment-responsive glass]]<br/>
[[#Environment-responsive glass|Environment-responsive glass]]<br/>
[[#Cockpit interior light and shadow|Cockpit interior light and shadow]]<br/>
[[#Cockpit interior light and shadow|Cockpit interior light and shadow]]<br/>
[[#FlightGear goes to space, part III|FlightGear goes to space, part III]]<br/>
[[#New ATC-pie release|New ATC-pie release]]<br/>
[[#New ATC-pie release|New ATC-pie release]]<br/>
[[#Variant-of tag added|Variant-of tag added]]<br/>
[[#Variant-of tag added|Variant-of tag added]]<br/>
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All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection|internal cockpit reflection]] and [[ALS technical notes#Interior shading|interior shading]] for more details.
All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection|internal cockpit reflection]] and [[ALS technical notes#Interior shading|interior shading]] for more details.


=== FlightGear goes to space, part III ===
Independent of the [[FlightGear space program]], efforts are underway to provide the [[Space Shuttle]] with a flight dynamics model which has the characteristics of a real spacecraft and performance close to the real Shuttle.


=== Flightgear goes to space, part III ===
[[File:Shuttle FG01.jpg|600px|The Space Shuttle]]


Independent of the [[FlightGear space program]], efforts are underway to provide a Space Shuttle flight dynamics model which has the characteristics of a real spacecraft and performance  close to the real shuttle.
Currently, a plausible behaviour of the {{Wikipedia|Space Shuttle Solid Rocket Booster|{{Abbr|SRBs|Solid Rocket Boosters}}}} has been implemented.  Only the main engines respond to throttle, but SRBs burn until exhausted when ignited. The ascent path is controlled by thrust vectoring on both main engines and SRBs. Callouts for important ascent milestones are implemented, such as thrust bucket<ref>Throttling down to prevent the exceeding of {{Wikipedia|maximum dynamic pressure}}.</ref>, SRB separation, orbital insertion, {{Abbr|MECO|Main Engines Cut-Off}}, etc. Balancing the top-heavy external tank to a good orbit is moderately challenging.


[[File: Shuttle_FG01.jpg|600px|The Space Shuttle]]
[[File:Shuttle FG02.jpg|300px|Launch]]
[[File:Shuttle FG03.jpg|300px|At 4,000 ft.]]


Currently, a plausible behaviour of the SRBs has been implemented (only main engines respond to throttle, once ignited SRBs burn). The ascent path is controlled by thrust vectoring on both main engines and SRBs. Callouts for important ascent milestones ('thrust bucket', SRB separation,orbital insertion, MECO...) are implemented. Balancing the (top-heavy) external tank to a good orbit is moderately challenging.
The best visuals can be obtained by switching to the Earthview orbital rendering engine at high altitude:
 
[[File: Shuttle_FG02.jpg|300px|Launch]]
[[File: Shuttle_FG03.jpg|300px|At 4000 ft]]


The best visuals can be obtained by switching to the Earthview orbital rendering engine at high altitude:
[[File:Shuttle FG04.jpg|300px|Crossing 30,000 ft.]]
[[File:Shuttle FG5.jpg|300px|Racing to orbital speed at 650,000 ft.]]


[[File: Shuttle_FG04.jpg|300px|Crossing 30.000 ft]]
Stay tuned for more! Modelers interested in realism are very welcome to come aboard and help.
[[File: Shuttle FG5.jpg|300px|Racing to orbital speed at 650.000 ft]]


Stay tuned for more! Modelers interested in realism very welcome aboard.
<references/>


=== New ATC-pie release ===
=== New ATC-pie release ===

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