FlightGear Newsletter March 2015: Difference between revisions

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== Development news ==
== Development news ==
=== A new built-in GUI Launcher for Mac OSX ===
[[File:Qt launcher for FlightGear 3.5 on Windows 7.jpg|thumb|The aircraft page of the Qt launcher for FlightGear 3.5 as rendered on Windows 7.]]
There is currently  (03/2015) heavy activity towards a new UI. There will be the HTML5 based version (called [[Phi]]), TorstenD is currently working on and an internal implementation based on well supported libraries using Qt5 (which James Turner is working on).
The parallel development of HTML and Qt based UI happens by intention and is not the result of missing coordination<ref>http://forum.flightgear.org/viewtopic.php?p=229445#p229445</ref>. Most likely, both will use a common service layer to provide necessary data<ref>http://forum.flightgear.org/viewtopic.php?p=229303#p229303</ref>.
James Turner is currently prototyping (at the suggestion/encouragement of Curt, Torsten D & others) a GUI integration for FlightGear based on Qt 5. This would overlap some areas other folks are working on, so we felt it best to make an announcement to avoid anyone expending their time on areas that might be affected<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>.
All of this would be a QtQuick 2 GUI, not a Qt widgets GUI. If you don’t know what that terminology means, don’t worry about it, the quick answer is it works the same ways as Canvas does at present (rendering to OpenGL).
To learn more, see [[Integrated Qt5 Launcher]]


=== Atmospheric light scattering ===
=== Atmospheric light scattering ===

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