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The application is still under heavy development, but the current version uses a custom networking class called "dataSource", which is responsible for opening and maintaining the socket connection, and sending a basic packet of information, and "worldDataSource" which inherits dataSource and handles all the real work. | The application is still under heavy development, but the current version uses a custom networking class called "dataSource", which is responsible for opening and maintaining the socket connection, and sending a basic packet of information, and "worldDataSource" which inherits dataSource and handles all the real work. | ||
This structure is still up for debate and it is very likely that it will be discarded in the future in favor of more general networking | This structure is still up for debate and it is very likely that it will be discarded in the future in favor of a more general networking base class, probably from SimGear. | ||
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