FlightGear WorldTerrain SkyBox Server: Difference between revisions

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== Status ==
== Status ==
{{FGCquote
  |my skybox is working pretty well now, and I have the FG textures also imported into my Unity terrain, so if I can find a quick way to determine which texture goes where in flightgear when I load a new terrain, I will be a big step forward in the process of replicating my FG experience on the Unity terrain.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=181292#p181292
    |title=<nowiki>Easy way to find texcoords or texture for given lat/long?</nowiki>
    |author=<nowiki>chriscalef</nowiki>
    |date=<nowiki>Sat Apr 13</nowiki>
  }}
}}
{{FGCquote
{{FGCquote
   |I'm in the process of retrofitting the above described prototype so as to allow it to save out an array of finished Unity terrains and skyboxes, using the data provided once by flightgear during development, and then page through this precompiled data at runtime.  This way the end user never has to have flightgear or terragear installed, they just run the Unity game, and only the developer has to deal with the flightgear side of things.
   |I'm in the process of retrofitting the above described prototype so as to allow it to save out an array of finished Unity terrains and skyboxes, using the data provided once by flightgear during development, and then page through this precompiled data at runtime.  This way the end user never has to have flightgear or terragear installed, they just run the Unity game, and only the developer has to deal with the flightgear side of things.

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