Howto:Start core development: Difference between revisions

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The SimGear code base is somewhat less archaic and more modern actually. And if you are interested in contributing to the OpenGL/SceneGraph department, you'll inevitably need to look into OpenSceneGraph (OSG), too - which really is "modern C++".
The SimGear code base is somewhat less archaic and more modern actually. And if you are interested in contributing to the OpenGL/SceneGraph department, you'll inevitably need to look into OpenSceneGraph (OSG), too - which really is "modern C++".


SimGear is fairly well-maintained code base that contains a fair amount of doxygen comments, that means that it's easy to create doxygen documentation for SimGear. For example, see: http://simgear.sourceforge.net/doxygen/
SimGear is fairly well-maintained code base that contains a fair amount of doxygen comments, that means that it's easy to create doxygen documentation for SimGear. For example, see: http://api-docs.freeflightsim.org/simgear/


Note that, at the time of reading, this may be outdated, so if you are interested in using the latest doxygen docs, you are well advised to run doxygen against your own latest simgear clone.
Note that, at the time of reading, this may be outdated, so if you are interested in using the latest doxygen docs, you are well advised to run doxygen against your own latest simgear clone.
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