FlightGear Newsletter February 2015: Difference between revisions

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{{Newsletter-cover-header|Development news}}<br/>
{{Newsletter-cover-header|Development news}}<br/>
[[#FlightGear 3.4 Released|FlightGear 3.4 Released]]<br/>
<!-- [[#FlightGear 3.4 Released|FlightGear 3.4 Released]]<br/> -->
{{Newsletter-cover-header|New Software Tools and Projects}}<br/>
[[#PagedLOD for AI models|PagedLOD for AI models]]<br/>
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{{Newsletter-cover-header|In the hangar}}<br/>
{{Newsletter-cover-header|Scenery corner}}<br/> -->
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{{Newsletter-cover-header|Community News}}<br/>
{{Newsletter-cover-header|Community News}}<br/>
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[[#Translators required|Translators required]]<br/>
[[#Translators required|Translators required]]<br/>
[[#FGBanners|FGBanners]]<br/>
[[#FGBanners|FGBanners]]<br/>
[[#Desktop backgrounds (by Aepcam)|FlightGear on YouTube]]<br/>
[[#Screenshots|Screenshots]]<br/>
[[#Desktop backgrounds (by Aepcam)|Desktop backgrounds]]<br/>
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<!-- === FlightGear 3.4 Released === -->
<!-- === FlightGear 3.4 Released === -->


===PagedLOD for AI models ===
=== PagedLOD for AI models ===
{{FGCquote
The rendering logic for [[AI]] aircraft has changed recently. Whether they are drawn or not now depends on their projected size on the screen and not on their distance.
  |the rendering logic for AI aircraft has changed recently. If they are drawn depends on the projected size on the screen and not on their distance.<br/>
Please check these properties:
Please check the properties
* <code>/sim/rendering/static-lod/ai-range-model-pixel</code> (should be true)
* /sim/rendering/static-lod/ai-range-model-pixel (should be true)
* <code>/sim/rendering/static-lod/ai-detailed</code> (should be 30)
* /sim/rendering/static-lod/ai-detailed (should be 30)
With this configuration, AI aircraft bigger than 30 pixels on the screen should show up.
With this configuration, AI aircraft bigger than 30pixels on the screen should show up.
 
{{Note|There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up.}}
 
<small>{{cite web
|url=http://sourceforge.net/p/flightgear/mailman/message/33271362/
|title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP aircraft</nowiki>
|author=<nowiki>Torsten Dreyer</nowiki>
|date=<nowiki>2015-01-26</nowiki>
}}</small>


There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33271362/
    |title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP
aircraft</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2015-01-26</nowiki>
  }}
}}
=== Interview with a contributor ===
=== Interview with a contributor ===


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=== FGBanners ===
=== FGBanners ===
If you own a web page related to FlightGear or you want to create a new one, such: a hangar, YouTube channel and so on. You may required some graphics elements. Please visit our [[FlightGear_logos|logos repository]]. And If you have some art skills, please don't hesitate to contribute with your own design creations.
If you own a web page related to FlightGear or you want to create a new one, (such as a hangar, YouTube channel, etc.), you may required some graphics elements. Please visit our [[FlightGear_logos|logos repository]]. If you have some art skills, please don't hesitate to contribute with your own design creations.


=== Screenshots ===
=== Screenshots ===
The FlightGear project always needs screenshots for the website, which show features that were added since the last release.These shots should be of good quality — regarding contents and technical image properties. It is therefore recommended to use the best viable filter settings (antialiasing, texture sharpening, etc.).  More info at [[Howto:Make nice screenshots]].
The FlightGear project always needs screenshots for the website, which show features that were added since the last release.These shots should be of good quality — regarding contents and technical image properties. It is therefore recommended to use the best viable filter settings ([[antialiasing]], texture sharpening, etc.).  More info at [[Howto:Make nice screenshots]].


=== Desktop backgrounds (by Aepcam) ===
=== Desktop backgrounds (by Aepcam) ===

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