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RalfGerlich (talk | contribs) (more information about triangles, fixed triangle fans) |
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All measurements are in meters. | All measurements are in meters. | ||
=== Texture Coordinates === | |||
Texture coordinates are used to map textures onto 3D faces. | |||
For this each corner vertex of a face is associated with the location of the texture pixel to be shown at this corner. | |||
The texture is then projected onto the face using interpolation between the corner vertices. | |||
The x- and y-parts of the coordinates are specified in the range 0.0 to 1.0, where the location <code>(0,0)</code> relates to the origin of the texture and an x- respectively y-part of 1.0 corresponds to vertices at full width respectively height of the texture. | |||
Texture coordinates exceeding the range 0.0 to 1.0 are wrapped around, so that repeating textures are possible. | |||
For example if the x-parts of the texture coordinates of a face cover the range -2.0 to 3.0, the texture repeats five times horizontally. | |||
[[TerraGear]] makes heavy use of this feature for larger areas of the same material. | |||
=== Endianness === | === Endianness === |
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