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*Linear feature intersections are working, and committed to terragear/master.  I'll post screenshots, and details of the algorithm shortly.
*Linear feature intersections are working, and committed to terragear/master.  I'll post screenshots, and details of the algorithm shortly.
*I want to refactor simgear/scene/tgdb/obj.cxx.  Currently, it is saving most of the .btg in an inefficient format, along side the scenegraph equivelent, before building trees, lights, and random buildings.  I am creating a new page here for discussion among interested parties: [[NewBTGLoader]]


== preview ==
== preview ==
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