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*Linear feature intersections are working, and committed to terragear/master. I'll post screenshots, and details of the algorithm shortly. | *Linear feature intersections are working, and committed to terragear/master. I'll post screenshots, and details of the algorithm shortly. | ||
*I want to refactor simgear/scene/tgdb/obj.cxx. Currently, it is saving most of the .btg in an inefficient format, along side the scenegraph equivelent, before building trees, lights, and random buildings. I am creating a new page here for discussion among interested parties: [[NewBTGLoader]] | |||
== preview == | == preview == |
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