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(some comments/ corrections about Rembrandt) |
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Conclusion: how many FPS costs the Rembrandt shadows ? | Conclusion: how many FPS costs the Rembrandt shadows ? | ||
(here the answer is 3~5 FPS, so Rembrandt shadows are not the "FPS killer" thing) | (here the answer is 3~5 FPS, so Rembrandt shadows are not the "FPS killer" thing) | ||
Depends on you graphic card and a lot of the aircraft. A well done aircraft not splitted in many submodels and objects shows a sginificant less impact than other aircraft with shadows. | |||
Also the shadow distance definded with the cascades has a big influence. It is true that shadow rendering in Rembrandt are not the main reason for the comparable lower fps, | |||
but still can have big impact depending on graphic card, aircraft models, scenery complexity. | |||
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you can tweak this setting at runtime and see how Rembrandt shadows are updated. | you can tweak this setting at runtime and see how Rembrandt shadows are updated. | ||
After that you will conclude that "LOD for shadows" is implemented finally. | After that you will conclude that "LOD for shadows" is implemented finally. | ||
Also, those cascades has an influence on fps, as the amount of objects and not vertices influences the perfomance in Rembrandt. | |||
The more objects you have the less framerates you have. With increasing cascades distance you get more objects to draw in scenery/ Aircraft and the less fps. | |||
== Zero Scenery Tests == | == Zero Scenery Tests == |
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