Understanding Rembrandt: Difference between revisions

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some comments/ corrections about Rembrandt
(some comments/ corrections about Rembrandt)
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  Conclusion: how many FPS costs the Rembrandt shadows ?  
  Conclusion: how many FPS costs the Rembrandt shadows ?  
  (here the answer is 3~5 FPS, so Rembrandt shadows are not the "FPS killer" thing)
  (here the answer is 3~5 FPS, so Rembrandt shadows are not the "FPS killer" thing)
Depends on you graphic card and a lot of the aircraft. A well done aircraft not splitted in many submodels and objects shows a sginificant less impact than other aircraft with shadows.
Also the shadow distance definded with the cascades has a big influence. It is true that shadow rendering in Rembrandt are not the main reason for the comparable lower fps,
but still can have big impact depending on graphic card, aircraft models, scenery complexity.




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  you can tweak this setting at runtime and see how Rembrandt shadows are updated.  
  you can tweak this setting at runtime and see how Rembrandt shadows are updated.  
  After that you will conclude that "LOD for shadows" is implemented finally.
  After that you will conclude that "LOD for shadows" is implemented finally.
Also, those cascades has an influence on fps, as the amount of objects and not vertices influences the perfomance in Rembrandt.
The more objects you have the less framerates you have. With increasing cascades distance you get more objects to draw in scenery/ Aircraft and the less fps.


== Zero Scenery Tests ==
== Zero Scenery Tests ==
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