Using TerraGear: Difference between revisions

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For simplicity and convenience, most FlightGear users simply download the plug-and-play scenery files from the FlightGear scenery server, or use [[TerraSync]] to automatically download scenery as needed. But there is a variety of reasons you might want to use TerraGear to produce your own terrain files, rather than downloading the standard FlightGear scenery.  
For simplicity and convenience, most FlightGear users simply download the plug-and-play scenery files from the FlightGear scenery server, or use [[TerraSync]] to automatically download scenery as needed. But there is a variety of reasons you might want to use TerraGear to produce your own terrain files, rather than downloading the standard FlightGear scenery.  


For instance, if you use [[TaxiDraw]] to modify/improve information about an [[:Category:Airports|airport]]'s taxiway/apron layout, you might wish to see how that modified airport would look in the scenery before deciding you're happy with the results. Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher-resolution vector data (vmap1, Tiger, osm) to get better roads/streams. For all these reasons, learning how to use TerraGear is a good idea.
For instance, if you use [[WorldEditor]] to modify/improve information about an [[:Category:Airports|airport]]'s taxiway/apron layout, you might wish to see how that modified airport would look in the scenery before deciding you're happy with the results. Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher-resolution vector data (vmap1, Tiger, osm) to get better roads/streams. For all these reasons, learning how to use TerraGear is a good idea.


== Obtaining TerraGear ==
== Obtaining TerraGear ==
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==== Airport data ====
==== Airport data ====
Now we've got elevation data, we can generate our airports. First, create a <tt>data/airports/</tt> directory and copy in your apt.dat file. This may be direct from your FlightGear data package (though you'll need to unzip it), or it may be one that you've modified with [[TaxiDraw]].  
Now we've got elevation data, we can generate our airports. First, create a <tt>data/airports/</tt> directory and copy in your apt.dat file. This may be direct from your FlightGear data package (though you'll need to unzip it), or it may be one that you've modified with [[WorldEditor]].  


The command to create airports is "genapts850". Run it without any arguments to see the various command-line options.  
The command to create airports is "genapts850". Run it without any arguments to see the various command-line options.  
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