1,360
edits
Line 431: | Line 431: | ||
* <b>Tiling for non-natural landclasses</b>: The de-tiling strategies described above are based on mixing texture components using noise functions. This works fine for natural landclasses, but human-influenced landclasses like agriculture or urban terrain are not well described by Perlin noise, and de-tiling crop fields using noise functions does not yield plausible results.This is now solved by domain noise. | * <b>Tiling for non-natural landclasses</b>: The de-tiling strategies described above are based on mixing texture components using noise functions. This works fine for natural landclasses, but human-influenced landclasses like agriculture or urban terrain are not well described by Perlin noise, and de-tiling crop fields using noise functions does not yield plausible results.This is now solved by domain noise. | ||
== Related content == | |||
* [[Atmospheric light scattering]] | |||
* [[ALS technical notes]] | |||
== Further reading == | == Further reading == |
edits