Procedural texturing: Difference between revisions

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* <b>Tiling for non-natural landclasses</b>: The de-tiling strategies described above are based on mixing texture components using noise functions. This works fine for natural landclasses, but human-influenced landclasses like agriculture or urban terrain are not well described by Perlin noise, and de-tiling crop fields using noise functions does not yield plausible results.This is now solved by domain noise.
* <b>Tiling for non-natural landclasses</b>: The de-tiling strategies described above are based on mixing texture components using noise functions. This works fine for natural landclasses, but human-influenced landclasses like agriculture or urban terrain are not well described by Perlin noise, and de-tiling crop fields using noise functions does not yield plausible results.This is now solved by domain noise.
== Related content ==
* [[Atmospheric light scattering]]
* [[ALS technical notes]]


== Further reading ==
== Further reading ==
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