Atmospheric light scattering: Difference between revisions

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[[File:Rayleigh half.jpg|300px|Medium Rayleigh scattering]]
[[File:Rayleigh half.jpg|300px|Medium Rayleigh scattering]]
[[File:Rayleigh full.jpg|300px|Strong Rayleigh scattering]]
[[File:Rayleigh full.jpg|300px|Strong Rayleigh scattering]]
As of Flightgear 3.3, the Atmospheric Light Scattering framework simulates Rayleigh scattering on the terrain based on the visibility parameters of the scene and an air pollution factor at high shader effect quality level. The combined effect of Rayleigh haze, color shifts due to out-scattering  and diffuse haze can lead to a very subtle variation of color across the visible and partially haze-covered terrain
[[File:Rayleigh blue.jpg|500px|center|Different hazes in combination]]


=== Visibility and fog function ===
=== Visibility and fog function ===
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