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Howto:Dynamic Liveries via Canvas

187 bytes added, 20:48, 17 September 2014
Canvas Code
=== Canvas Code ===
From the code snippets above and [[Howto:Using_raster_images_and_nested_canvases]], I've put together my first attempt at some Canvas code. It appears that the canvas is the right size, and both .jpg and .png textures are loaded. But the placement line does did not seem to make any difference to the texture on the named model object ("Fuselage"). When the native XML/Nasal livery object was commented out, the image was successfully displayed on the fuselage, but incorrectly sized and apparently without UV mapping (see image below).
<syntaxhighlight lang="nasal">
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