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Howto:Dynamic Liveries via Canvas

410 bytes added, 18:21, 17 September 2014
Proof of Concept
== Proof of Concept ==
''by [[User:Algernon|Algernon]] ([[User talk:Algernon|talk]]) 17:09, 17 September 2014 (UTC) ''
 
[[File:EF2000-canvas.ac in Blender.jpg|400px|right|EF2000-canvas.ac in Blender, showing the Texture allocations thus far]]
[[File:Two-layers.jpg|325px|thumb|right|The two textures concerned, the ASG paintwork and the separate alpha transparency with dirt streaks]]
[[File:Dynamic-Textures-First-Try.jpg|325px|thumb|right|A first (failed) attempt to put a canvas onto a model object in place of its texture.]]
To document the implementation on a FlightGear aircraft from the aircraft developer's point of view, I've chosen one of my pet projects, the Eurofighter EF2000 V2.0 which will be released in early 2015.
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